The Walking Dead
Season Three
Episode One
'Seed' - 4.5
The Walking Dead
Season Three
Episode One
'Seed' - 4.5
To be completely honest, I found this
generally fantastic show's newest season opener a bit... boring. Far be it from
me to spit in the face of horror fans, but I feel like that this show has had a
part of its heart cut out. Perhaps it's this new Rick who's parading the group
around in the name of survival rather than in the name of all that is good like
the old version of his character did. Maybe's it's the lack of Dale, a
character capable of providing a human voice, one that was still able to talk
about love and happiness, rather than food and water and cold and blood and
walkers. 'Seed' would rank as so far the most disenchanting of The Walking
Dead's offerings, showing that this series definitely does not support a zombie
invasion, rather it laments that type of cultural dissolution.
Ug, big words.
Let me be clear, at least clearer for me. The best example of the
show's sudden coldness comes in the very first scene. We open in a house
overrun with walkers, the camera starting us off by looking deep into the milky
eyes of a hungry beast, zooming out just as Rick and T-Dog burst through the
door and take all of the dead things out. It's not a too complicated task, and
they complete it in the amount of time any seasoned zombie killers would,
before beckoning in the rest of the survivors. Three things come to light
immediately; since we last saw them, quite an amount of time has passed, shown
by Lori's sudden belly explosion. Second, in this long time (comparatively. I
mean zombies must make every day feel like a month) the group hasn't lost a
single member, with even Beth still hanging around. Third, this first scene is
completely dialogue free. Strategically, the silence is to ensure that the mass
number of zombies roaming around outside can't hear the survivors in the house,
but realistically the writers would have had a reason for doing that, and I
believe it is to show both the awkwardness and dissonance in the face of Rick's
staunch leadership. At one point for reasons I don't understand he pulls a can
of food that Carl had just opened from his little hands and chucks it away,
leaving the hungry boy... still hungry.
Guess what; new title sequence. It's not like a drastic change,
there isn't any go-go dancing baby or something, and they haven't devolved to a
soft focus capitalised title card that floats towards the screen, then glides
past while discordant and mysterious notes play over the top... If you get that
reference... Anyway, it's simply different footage cut together in a slightly
more functional and effective manner, as well as removing the pictures of Lori
and Shane. Does that mean Lori might kick the bucket? If it does, do you think
it will have anything to do with her little chat with Hershel? If you don't
know, Lori - who could be minutes away from breaking water all over some
zombie's feet - worried that she'd lost the baby after not feeling it move in a
few days, but when she talks to Hershell she's not so worried about it itself.
Rather, she worries that if Rick is right about them all being infected, then
if the baby has in fact died then could it rise as a little walker-foetus
inside her uterus? It was by far the most disturbing thing I've ever heard, and
I think Hershel thought something similar as well, pushing that idea aside with
little thought. She then immediately asks the veterinarian to kill her and/or
the baby without hesitation if one of them looks to be dead or ready to turn,
which could easily lead to a very awkward situation down the track. Lucky for
them Rick doesn't seem too fond of Lori so much anymore, at least on the
outside.
The group's attempts to find a sustainable shelter before
Lori drops a baby in the middle of an infested street seemingly come to a
satisfying end, with Daryl discovering the jail we saw at the end of the last
season. Somehow, they missed it, or maybe it was artistically presented as
being much closer than it really was. Either way, they get there, but find it
completely filled with prisoners and guards; all dead of course.
For whatever reason, about now was when I noticed that walker's
groan. Don't you need to breathe for that?
Beside the point entirely, I know. So Rick has decided that
the jail is the perfect place to make a home at, despite the obvious zombie
problem. I guess in this world non-zombie controlled housing is difficult to
come by, and thus the jail is possibly the best place they've found in a while,
as it clearly hasn't been breached by outside walkers yet. I don't know where
they filmed the jail scenes, but the location was far too expansive to have
been completely built as a set for the show. It was pretty cool, and it was
wonderfully separated into quadrants which the survivors could deal with one by
one as they begin to take control of the facility. Soon enough they release one
yard from the holds of its zombie inhabitants and they sit down to a quiet,
enjoyable bonfire conversation which contained some of the pleasant,
character-driven portions of the show that I've come to love. Beth was a
particular focus, perhaps because she isn't so well known. She just sang, which
means that she still isn't so well known, but we are shown that Carl kind of
has a little crush on her, which is sort of cute but also a horrible, horrible
omen for the sweet girl. OH NO! HE'S HAPPY! KILL HIM AND EVERYONE HE LOVES!
Bit by bit they capture more of the prison, taking a few littler
yards and then capturing the visiting room and a cell block, meaning that the
survivors can all hop into a bed with a mattress, finally. I know that a prison
is a major location in the comics, but I wonder if its presence in this season
hints at the more... cold approach to the action, as jails aren't known for
being accommodating or pleasant. I admit though, it is a pretty safe place to
wait out the zombie apocalypse, even when overrun.
On that note, the men of the group (and Maggie, but not Carl)
decide to try and claim the cafeteria, wondering if there may be food
available. This requires a brilliantly creepy journey through the never-ending
and nearly pitch-black tunnels which are simply littered with the bare-boned
corpses of many an unfortunate resident. Of course they eventually come across
the culprits behind the corpse-munching; a whole horde of zombie prisoners, who
split the group up when Maggie and Glenn are forced to run another way, scaring
Hershel who opts to go back for them.
This ends well for everybody, as he ends up getting a big bite
taken out of his leg by a rather lethargic walker, but Rick, Maggie and all the
others manage to save him from actually being devoured, taking him to the
cafeteria where Rick quickly takes his leg off with a hatchet. Don't think I'm
being reductive, it was surprisingly free of fanfare or emphasis. It looked
gruesome and painful, but it really was impressively brief.
I know I've complained many times during this review about the
coldness so far, but this almost absent-minded removal of a somewhat important
character's (he's the goddamn doctor!) leg was something you might see in an
actual horror MOVIE in which we aren't overly familiar or sympathetic with the
people experiencing these horrible events. When a whole bunch of living
prisoners pop their heads up from behind the counter we pretty much see the
whole thing from their perspective; five people just burst in through a locked
door carrying a gravely injured man, took out a hatchet and took a few nice
hacks at his leg, all within the space of a minute. The only speaking prisoner
is right: 'Holy shit.'
I was impressed. To so unceremoniously commit on-the-fly surgery
on a likeable-enough character and then to almost comically introduce about
five or six other random guys was... a bit much. Nothing worthy of a
downgrade in the rating, but it just jumped so quickly from one thing to
another once they went looking for the cafeteria. I really didn't have much of
an idea of what was going on. All I know now is that there are a whole bunch of
new characters and Hershel desperately needs to be carried back through the
walker-infested hallways and to safety. This is going to end well.
So what the frig happened to Andrea? Well, let me tell you... I'm
not overly sure. She's alive, we see her, and she's still with the crazy woman
and her two pet walkers, but she's not well. Seems that the black woman (I know
her name but I didn't hear it said so I won't write it down) is out collecting
food for her sick friend who had protected her through the winter, which we
totally skipped. Andrea believes that she's knocking on death's door, so crazy
lady decides to make a run for it, pulling her out of the meat locker they were
bunkered down in and venturing out into the world.
Ok, that was... interesting. This new character is definitely
something, but what exactly that is is yet to be seen. We don't know who those
two geezers she carries around are, and I haven't heard her name, but she's
pretty awesome. No one I know can use a katana like that. I wonder where she got
it? I wonder who she is? I wonder where she's from? Ok, I clearly wanted more
information on this woman than two measly scenes which gave me NOTHING.
NOOOOOOTTTTTHIIIING!!!!!
So, The Walking Dead, what was that? It didn't really set up a
plot for the coming season like your last season premiere did, and you didn't
even introduce the new characters. What is up with that? Yeah, the scenes in
the corridors were scary, but the other zombie moments were little more than
stab-slice-shoot-kill-all-is-well, and that's honestly not that interesting.
I'm excited to see where you're going with Hershel, how black woman will
protect Andrea and what's up with Lori's baby, but that's all in the future.
What happened in the now? Not that much.
Other than present this new season as entirely distant and
heartless, I have to wonder if 'Seed' gave us much at all to work with. I'm
glad the group has found shelter in a new home, but if it is too safe then
where is the conflict? You don't want it too much like what we saw in the last
season at the farm. We could do a few more character-building low-action
episodes, but the issue is we already know these people. Where are you going,
show? What are you doing?!
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